Arx Fatalis Patch
Popis změn po naistalování patche:
Arx Fatalis Patch v1.16a
- Fixed a bug triggered by patch 1.16, that let one Akbaa Meteor disappear
Arx Fatalis Patch v1.16
- Fixed a bug with Pog and stealing the Troll Idol
- Fixed a bug with Alia not telling the right dialogue after the final cinematic
- After the Ylsides Invasion, the door in front of Maria Shop is now unlocked
- When Alotar opens the reserve, you won't have to talk to the goblin lord to get the door opened
- When Alia is rescued, a cross is added on the mini map to know where to meet her later
- Fixed a bug with the bridge in the Akbaa Temple
- Hero won't say "Not Now" anymore when trying to give the papers to Polsius in the Tavern
- Fixed a bug with the poisoned pastry & the goblin cook
- Miguel shop chests are now reset & refilled on reload
- Fixed a bug with chicken drumsticks
- Hitting the Meteor now also triggers the cinematic
- Fixed the dwarf forge
- The troll guarding the bridge (Level 3) has been moved near the stairs
- Weapons/Armors enchantment has been re-designed
- Fixed a bug with frozen objects script
- Friendly NPC's won't turn back to you anymore when bumping them from behind
- Cur0001 directory is now deleted when launching the game
- Fixed a bug with Carlo and the Queen Florence Plot
- Kultar stats have been lowered (During Ylside Invasion)
- Fixed a bug at the end of Kultar Cinematic (During Ylside Invasion)
- Added a gore flag in the cfg.ini file. Set it to 0: make the gore effect to work as in the previous version. Set it to 1: Enable the gore effect with all the versions. Set it to 2: Disable the gore effetcs no matter the version.
Arx Fatalis Patch v1.15
- Fixed a bug with the latest Nvidia Drivers and 2D cinematics going black
- On screen minimap option (you requested it, now you have it) : Press 'M' or 'R' to activate it
- Optimisation of the savegame and changelevel times
- Fixed a bug with the minimap and the Etheral link
- Added a forcetoggle=1 in the cfg.ini for the persons who prefer to have stealth and Magic in toggle mode
- Fixed a crash that could happen during loadings
- Fixed a bug with Gary's chests
- Guards don't snoar in the castle after the Ylside's attack
- The entrance door of the castle is not breakable anymore
- Fixed a bug with the tavern attacking the player for no apparent reason
- Fixed a bug with the Food System
- Fixed a bug with a rebel guard standing in front of Redset Shop
- Arx City trap door are no longer interactive
- Fixed a minor bug with a guard in Arx city
- Fixed a bug with the dwarf forge
- Fixed a bug with magic objects which now increase normally your hit points and mana points when increasing your intelligence & constitution
- Fixed a bug where the Arx City Castle Guards were talking without any speech to be heard
Arx Fatalis Patch v1.14
- Fix a bug making the game not even launch
- Savegame slot are now correctly displayed
- Fix a crash with EAX/DirectX 8 sound card incompatibility
- A message now warns you when your system is getting out of memory
- Fix a bug with a Akbaa rock
- When you leave a game and start a new one the auto map is now correcly cleared
- Fix a bug with the snake women storage room
- Fix a bug with corrupted save games
- Fix a bug that could appear with the giant worm
- Loading a savegame after having been paralized no longer paralize the hero in the new game
- The Dragon Egg no longer appears in Zalnashh cinematic if it has been already used
- You can't be stuck in a guard anymore when teleporting to Arx City
- It's no longer possible to use the lever through the crypt wall in Level 5
- You can't take Falan notebook through the chest anymore
- Book icons are now correct
- All the new tutorials are now properly added to your quest book
- A new message has been added at the end of Shany Quest in order to know your reward
- Fix a bug with Suiberis being attacked in the castle
- Fix a bug with Tizzy & the beer
- If Zalnashh is dead she no longer appears in the castle cinematic
- Fix a bug with magic mode loose in Akbaa Temple
- Killing an enemy with poison now give you the correct XP
- Fix a bug with the rat in Felnor Laboratory
- Shany no longer appears if dead
- Add two more "enchant weapon" scrolls in the Ylsides Bunker
- Pog now longer talks about Alotar death if independant
- Fix a bug in the dwarf forge
- Fix a bug with Akbaa
- You can't cast the bless spell more than once now
- Fix a bug with two traps in crypt level 6
- Fix a bug on the automap and enemy detection
- It's no longer possible to go out from the scene in Level 4
- You can now assign NUM PAD ENTER in the controls menu
- Dead people won't get up on the city
- Fix a bug with dwarf door
- Fix a bug with Zalnashh cinematic in the castle
- "The snake women & the flowers" cinematic has been reactivated
- Fix a bug while using Koltk powder on a equipped weapon
- Fix a bug with the Earth Clan
- Fix a bug when Arx city shops are closed so you can steal from their chests
- Fix a bug with a priest if Alia is dead
- Fix a bug where you can cut kultar head in the beginning
- Giving money to the goblin lord now put it in his inventory
- Fix a bug with a ice bridge
- The Door to Greu's Cave can now be lockpicked
Arx Fatalis Patch v1.1431
- The Goblin Lord guarding the entrance to level 3 from level 2 won't get stuck one into each other any longer
- Shift + L won't call an editor command asking to delete the level anymore
- Walking a long time against a wall when the framerate is high won't make you go through the wall anymore
- Fix problem with creating new savegames
- Porticullis near stairs to level 3 from level 2 now works correctly
- You can't open Alicia secret pathway clicking on the lever through the wall anymore
Arx Fatalis Patch v1.13
- lots of stability issues have been fixed (some occasional crash with spells, and a crash on changelevel due to the pathfinder)
- a bug that could occasionally corrupt the savegames has been fixed
- there's a selection feature for graphic hardware now that makes changes in the CFG.ini if needed.
- There is an 'AUTO DESCRIPTION' mode in the control configuration screen. this can be turned ON/OFF. it shows the description of an object whenever the cursors flys over it. When this option is OFF, the player needs to single LMB to have the description.
- New control scheme which can be activated by putting NEWCONTROLS to 1 in the cfg.ini, it brings easier controls, including the fact that now the cursor mode brings automatically the Inventory.
- Use (New controls scheme) ==> 'F' or 'ENTER' (it's not RMB anymore, RMB is only to switch from mouselook to cursor mode now)
- cursor mode (New controls scheme): You can rotate the view by pushing the mouse cursor on the sides of the screen. There are arrows on the sides of the screen suggesting this.
- reorganize your inventory by double click on the Belt icon (you can do that for each bag
you carry)
- when a weapon breaks, the system now automatically try to equip the next equipable
weapon if available
- the questbook now returns to the page where you were last
- there are mini screenshots for savegames now
- stair icon when aproaching a loading zone stays on even in fighting mode
- the amount of savegames is now checked, so there can't be more than 11
- You can't multiply the amount of torches anymore by dragging a torch on the player's character sheet
- the fonts are not antialiased on XP in the books anymore, making them easier to read
- the inventory sounds are now always correctly played on NPC corpses
- Physics engine has been optimized in performances
- Mouse Smoothing can be turned OFF now in the option screen
- The rats don't create a framerate breakdown when dying anmore
- It is no longer possible to cross the portcullis before fighting the demon in front of the meteor
- There is a message to let the player know when he succeeds a critical hit or a backstab
- some tutorial texts have been added
- The fire zone in Miguel forge is easier to use
- The bats won't do occasional extra damage anymore
- It is now possible to make a mithril sword in the forge
- Life Drain power has been lowered (again)
- When the shield of the elders is equipped, giving it back to Alia will no longer
duplicate it
- A Fire in level 6 has been moved to match the torch properly
- The Zombie Girl (Level 7) doesn't call the guard anymore
- In Crypt Level 6, a bug with a stake remaining in a living zombie has been fixed
- Food efficiency has been lowered
- Some Tutorials messages have been added
- A floating public notice in the crypt has been reset properly
- 2 minor bugs with Lord Inut have been fixed (he can be attacked normally now, and he
doesn't run in the spikes)
- Pressure pads dont trigger trap when using levitate
- A bug duplicating final weapon in zalnashh enchanting weapon cinematic has been fixed
- A bug causing an error between the sabre and the sword with zalnashh has been fixed
- Traps only do damage if player is near them, allowing him to use telekinesis for safety
- Dead NPCs don't stand up anymore on reload (in the city of Arx, Dead mummies in the
crypts, Dead thiefs in level 4, Dead gobelins in level 3 & 4)
- The fire in level 5 can now be used to cook food
- Casting Vitae Movis near a door or a chest won't make the player say "I cannot break it
just like that" in loop mode
- Opening closing the door to the quarters after the guards have left doesn't cause a
snoaring anymore when anyone is inside
- Using the puzzle wheel in the crypt doesn't cause a jump in its animation anymore
- You won't lose anymore your element stones in the crypt if you put them on the pillar
before they stand up
- The worm now works properly when saving if fleeing
- The Koltk powder is destroyed properly when used on a mithril ingot
- The maulds have been scaled to make their use easier
- Player doesn't talk about the ylsides to the dragon anymore if he doesn't see the
ylsides in the city
- There is now only one keyring in the game and it's been put in maria's shop
- Opening Krahoz chest doesn't give xpoints to the player everytime now
- sarcophages can be picklocked only once now
- A bug with a sarcophage trap has been fixed
- translation error with the Treasure hunt
- Fixed a bug when saving with chunks in the Dwarf forge
- Gary's key to the bank backdoor now work fine even if on the Keyring
- Lowered Life drain efficiency again
- Fixed a bug where all enemy NPCs from the level would pathfind to the player after a LifeDrain.
- NPCs shouldn't end up being stuck one into each other anymore now.
- A bug causing the giant stalagtite not to fall down when hit by the fireball has been fixed, and it can't fall twice anymore
- It is now possible to affect 2 keys on the same function in the control pannel, as long as they are on separate pages.
- The bones in the crypt lvl6 are above the ground now
- The chair on which sit a woman in the tavern can't be moved anylonger
- Poxsellis' Helmet can't be taken through the coffin anylonger
- During cinematic with the king, after Ylsides Invasion, the player won't tell anymore he has the weapon if he has the meteor non-enchanted one.
- Player weapon won't be unequipped anymore when his armor is destroyed
- key rotations are not affected by the framerate anymore
- pressing Esc during levitate or Night vision doesn't kill the spell anymore
- Fix a bug with the "Goblin Lord opening the Reserve" Cinematic
- Fixed the lock/unlock problem with the keyring when there is twice the same key
Arx Fatalis Patch v1.12
- removed one of the nasty crashes when changing level.
- Game balancing: The life drain spell is a bit less powerful than before
- using the Pick axe doesn't destroy the Golden Snake anymore
- fixed some possible bug with the NPC player detection system
- Ortiern doesn't repeat his original speech after the cine2D showing Iserbius killing Erzog
- Bats do hurt now
- The guard in Chinkash Spell tutorial won't stuck the player anymore
- There was a possible loss of Koltk powder in the mithril foundry, it's been fixed
- The right Shift key is now saved in the cfg
- The red fog in the troll area of level is now fixed.
- Worm invulnerability bug fixed.
- Trolls don't keep fighting against dead goblins any longer.
- A crash when fighting Liches has been fixed.
- No more negative experience possible now.
- the equipment status icon now is displayed as soon as any equipment is damaged.
- The equipment status icon only displays damage equipment now, and shows them in combat mode as well.
- the 'right Alt' key is now correctly saved in the cfg.ini
- There is automatic intro replay after 3 minutes of inactivity in the menus. (only if a game hasn't been started)
- Rocks of Akbaa won't disappear if a pick axe or a shovel is used
- It is not possible to use crypt orbs on snakedoors or Snake orbs in the crypt anymore
- A very unlikely bug that use to happen in the dwarf forge
- doesn't crash anymore when using the Flying Eye spell in a specific place of the temple of Akbaa
- Game balancing: we dropped the amount of lichs in the lower crypts, but we increased a bit their life
- Shany's quest is correctly enabled now.
- The prices are now correct in the Twins' shop
Arx Fatalis Patch v1.11:
- fatal error in the Sacred Dagger level (level 4)
- Alia cinematic hang up when returning the shield
- Item moving system has been fixed so that items can't be put into walls
- Crypt items now have correct lighting properties
- Kultar now dies if he falls in the jail's hole
Hannes